One of the PSP’s greatest accomplishments was its ability to host new entries from cendanabet iconic PlayStation series without sacrificing quality. These weren’t scaled-down throwbacks—they were legitimate, high-caliber additions that continued or deepened beloved franchises. For fans, these PSP games weren’t optional—they were essential.
Ratchet & Clank: Size Matters brought the series’ signature blend of humor, platforming, and outrageous weaponry to the handheld format with remarkable fidelity. It managed to retain the personality and polish of its PS2 counterparts, offering a full Ratchet experience on the go. It wasn’t just “good for a handheld game”—it was one of the best games in the franchise.
Similarly, Killzone: Liberation gave the first-person shooter a new perspective—literally. Reimagined as a top-down tactical shooter, it proved that adapting to the PSP’s limitations didn’t mean lowering standards. In fact, it offered tighter level design and smarter AI than many full console games of the time. Fans embraced it as a vital chapter in the Killzone saga.
These titles helped reinforce the idea that PlayStation games didn’t have to be bound to home consoles to be great. The PSP wasn’t just a companion device—it was a proving ground where the best franchises grew, evolved, and sometimes found their boldest footing.
